I'm now working out the goddesses torso. Since this is a more realistic piece than it is graphic, I want to be a little more realistic with my colors. To do this I pay more attention to lifelike colors. For example, areas that aren't in the light are picking up a lot of reflected color from the stuff around her making parts of her more gray or blue or green. Also, her own skin tone varries between reds and oranges. |
Now I'm starting to flesh out the background a bit more. I wanted to get the fire looking pretty accurate as well, so I looked up some images of forest fires on the internet. Of course, this isn't a forest, but I can still see the way that flames and smoke behave from the images. |
Here I am starting to put in a foreground. I made a mistake by not fully figuring this out in my line drawing. I'm just gonig to wing it as I go. I'm also working on some of the armor and making it look like scratched and dirty metal. |
In this image I have begun smoothing out the fire and the smoke. You will also notice that I've taken down the brightness of the fire considerably compared to a few steps ago. This is because the bright orange is really competing for attention with the more important elements of the image. As much as I liked the fire, it isn't as important as the main figures. |
Now I'm really starting to fine tune details and finish off parts that I haven't touched. All of this is being done on the layers above the lines. Of course, if I had wanted to leave the line drawing showing, I would have done this below that layer. Actually, I could just drag the layer down if I really wanted to. |